Original Post
Suppose I have a number of objects that share vertices, but have different texture coordinates for each object.
Should I just make a copy of the vertex with new tex coords and stick them in my vertex buffer, or is there a way to buffer texture coordinates?
I was thinking about assigning multiple texture coordinates per vertex, but there is a maximum I can specify right? And that''s dependant on the video card, (please correct me if I''m wrong.)
Any better way to do this?