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Profiler ?

Started by Endemoniada Aug 13, 2003 at 9:46 AM 1 replies 600+ views
Original Post
Endemoniada
Endemoniada
Hi guys, I''ve been programming in VC++ for years but never used a profiler before. I always tried to make my programs fast but it didn''t really matter if something took a half second to compute. Now I''m making a game so it does matter. I use Visual C++ 6.0 with SP5, does that include a profiler ? If not which one should I use ? Also, I''m using DirectX so should I test the algorithms without rendering ? To be honest, I don''t even know how to step through code with DirectX because when I set a break point it never goes back to the debugger. Any help is appreciated.
timiscool999
timiscool999
Read the Enginuity series hosted here on Gamedev. The author goes through the process of writing a pretty good homebrew profiler. Commercial ones are quite expensive, and the one in Enginuity is "good enough."

-timiscool999
"I like waffles. Especially with syrup." -me

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-timiscool999"I like waffles. Especially with syrup." -me
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CpMan
CpMan
Compuware has a free profiler for VS.NET and the older versions of CodeAnalyst were very good, and free.




VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.

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