Original Post
Hey,
Can neone tell me what is the exact matrix operation applied by
gluPerspective(fovy,aspect,near,far)
I do have some idea but i am not sure how to do the same thing which this command does.
I need to know the exact details so that i can write my own function which does the same thing.(just for learning!!)
Thanx
On course to my first FPS engine , zoooooom