Original Post
Okay, I have this great idea(yeah, yeah, I know, great ideas come a dime a dozen). But seriously, this one is totally different from anything done before, more than a different genre, a whole new way of thinking about computer games. Now, since this idea would sound lame if I tried to explain it to a publisher, I am making the engine for it as we speak. Unfortunately, believe it or not, I don''t have the same resources as huge companies to compete with them. Heck, I don''t have half the programming skills that some of those microsoft and blizzard guys have. Still, I''m giving making this game a try (I''ve made games before, so I''m not a newbie, but I''m not a professional game programmer by all means as I have not sold a game). My question is, should I release the game and give information about it as soon as I get a decent demo? I mean, I''m afraid of one of the big guys copying this idea, and then selling a million copies before I release the actual game (A little exageration). Not copying the game persay, but rather the genre or whatever the game creates. I could wait until I get real good at programming and modeling before releasing the game, but it is the most fun in multiplayer, and I''m kinda looking forward to playing the game multiplayer! Hmmmm, I guess I did want to be a game programmer for the fun of it, and make an impact on the gaming industry, so even if I don''t get credit or money for it, it''ll still be fun. I guess I know what I have to do. The website I hope will be up soon. Later all, thanks for listening to me ramble. Oh, and if you see blizzard, sierra, microsoft, or some other company selling a game with this idea, remember I thought of it first!