Original Post
I'm currently writing a Final Fantasy VII battle engine (primitive version) and I've come across a problem. I don't know how to get an entity to attack another! I've worked with this engine type before, but they were one on one fights, not three on three. The characters and NPCs don't know how to pick an "attackee".
I plan on calling the classes like
Any suggestions?
- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"
Edited by - DarkMage139 on 6/26/00 9:11:08 PM
CCharacter* cloud = new CCharacter(PC_CLOUD);
CCharacter* barret = new CCharacter(PC_BARRET);
CMonster* sephiroth = new CMonster(MONSTER_SEPHIROTH);
CMonster* jenova = new CMonster(MONSTER_JENOVA)
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