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3DS Local Coordinates

Started by CMN 0 replies 300+ views
Original Post
CMN
CMN
Dows anyone here know how to use the local coordinates chunk in a 3DS-file? I know that there are 4 vectors, X-axis, Y-axis, Z-axis and origin, right? But how can I use them to convert all vertices in an object to world coordinates? It just doesn''t make any sense at all to me! /CMN
CMN
CMN
Anyone? Please, maybe just a little hint?

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