Original Post
Hi. I was thinking a lot about realtime landscape rendering. It''s obvious that to make the landscape look good in real time it''s necessary to use LOD. I checked out the ROAM algorithm. It seems too complicated, and there are many issues related to implementing it. One of them is implementing a good memory manager, which is a subject to a complicated research by itself. I came up with a simpler idea, and I want to hear your opinions. I''m more then sure this won''t work, I just want to hear why
Basically, here''s my idea. If two vertexes are on the same pixel, make them one. As simple as that. It should be rather simple to implement(OpenGL feedback buffers come to mind). Or may be, if you want a less strict LOD, if two vertexes are N pixels near each other, make them one.
I''d like to hear any opinions, suggestions and ideas.
Thanx.