Original Post
For some strange reason I can only load 8 bit palletized bmp images with system palette.
The method fails for any other format including 8 bit bmps with a custom palette.
I checked the return value and its just something like D3D_GENERIC_ERROR or something so that doesn''t help.
Is it trying to load the texture onto an incompatible surface??
I really want to use this texture mgt utility because it makes my code easier smaller and cleaner.
Does anyone use this? Has anyone had success with it?
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