Original Post
I Work with C# & DirectX 9
i create a texture with Usage.RenderTarget
then i use Device.SetRenderTarget
to set my texture surface 0 for render
then i render something in the texture with Sprite.Draw
i want the base color of my texture Transparent !
how can i do that
if i make
Device.Clear(D3D.ClearFlags.Target,Color.FromArgb(255,Color.Blue),1.0f,0);
the part that must be transparent are blue !
this is my AlphaBlend RenderState :
RenderState.AlphaBlendEnable = true;
RenderState.SourceBlend = D3D.Blend.SourceAlpha;
RenderState.DestinationBlend = D3D.Blend.InvSourceAlpha;
can someone tell me method to do a transparent texture please.