Original Post
Hi Chris,
Does PR have Vertex Buffer Optimizations, or is there any easy way to implement this. (Ie store all transformed vertices,polys in a list and then send to the card, similar to the transparent object list)
Thinking it would greatly speed up particle systems, billboard objects etc.
Cheers
Darrin
Edited by - darrin on 6/28/00 10:08:26 PM