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Vertex Buffer Optimizations

Started by darrin Jun 28, 2000 at 6:59 PM 0 replies 350+ views
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darrin
darrin
Hi Chris, Does PR have Vertex Buffer Optimizations, or is there any easy way to implement this. (Ie store all transformed vertices,polys in a list and then send to the card, similar to the transparent object list) Thinking it would greatly speed up particle systems, billboard objects etc. Cheers Darrin Edited by - darrin on 6/28/00 10:08:26 PM

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