Original Post
My program draws roads consisting of beziers and polylines. But I''m having trouble making parallel polylines.
If I know points A,B,C on the polyline, how do I find for point B the normalized vector pointing to the edge of the road? I came up with a complicated method of finding it, but it gives me errors with some angles.
In the below image, how do I find the white point when I know the blue points?
Maybe I should just use single lines instead of polys and connect the lines with curves?
Maybe I should just use single lines instead of polys and connect the lines with curves?