Original Post
i''ve done billobarding with simple quads, but can you give me some hints on how i could billboard the following vertex array ?
for (int zvar = 0; zvar < MAP_Z-1; zvar++)
{
glDrawElements(GL_TRIANGLE_STRIP, MAP_X * 2, GL_UNSIGNED_INT, &g_indexArray[zvar * MAP_X * 2]);
}