Original Post
Hello!
Ok... I've been doing some Direct3D lately, and now I feel I'm ready to give OpenGL a chance and then decide which to go for.
So, I checked out NeHe's tutorials and some projects there. But the dissapointment so far is actually stunning...
In the codesnippets in tutorial 1-5 i'm not sure but I think I get about 20-25 fps and in tutorail 6 I prolly get less than that, since the cube is lagging its way in its orbit...
So, now to be really sure if there is a problem with my drivers or if OpenGL is that stinky I'm asking you guys!? (I duobt it's OpenGL... otherwise you wouldn't stick to it right ?!?!)
So... for eg, a textured and rotating cube with Direct3D gives me about 280 fps.
But the same in the OpenGL lesson 6 gives me about 20 fps ?!
Same goes for the "Textured Beam" example on the NeHe site. (that one almost crashes my system...)
So... tell me it's a joke or something?
(I haven't started with the coding yet... just downloaded some examples for inspiration...)
My system:
Duron 1ghz
384mb SDRAM
32mb GeForce2 GTS
Win XP
So could there be some sort of driver compatibility issue?
Someone tell me it's a nightmare!
(Otherwise the NeHe site is the most impressive resource on OpenGL... probabilly the most impressive on 3D ^^)
[edited by - bilsa on September 1, 2003 5:21:18 PM]