Original Post
I''m having difficulty properly testing my multiplayer code on one machine. Namely, when I test it on my computer, everything works - sending stuff over a network to a remote location, however, won''t work. This leads me to think that when I connect to my own address (even though I do it over a dynamic name server, same IP, different port), TCP/IP fetches the address only once and matches it with the destination addresses of subsequent packets, causing my code to copy data from buffer A to buffer B without ever leaving the local RAM (it''s like pinging your own IP - there can never be any lag because it''s done internally). I want the data to at least go through the network card - even better if it passes through some remote router and is directed back (makes at least two hops) - that way I can be absolutely sure my network code works.
I don''t know how to do it, though, or if it is at all that simple to do. Anybody done this and care to share? Doesn''t really have to be programming-related...
Anykind of working simulation would be okay as well I guess...