Original Post
Hello -
I''m pretty new to Direct3d. I was wondering if it is faster to use the .x file meshes & formats that microsoft provides or to use custom user models. If i use custom user models is their a materials buffer i can use. I know that direct3d Api provides a vertex buffer and index buffer which, if possible, will be created in video memory. but do i have to implement code to change the material for every face that is drawn?
Thank you
Tyler