Original Post
I''m working on a simple side scrolling shooting game. All my units (like the spaceships and stuff like that) are 3d units. Only the backdrop is in 2d, most of the other units are in 3d. now i am working on collision detection between units and bullets. what is the best way to detect collision between them? i tried bounding spheres and bounding cubes, some of the units escape the detection. if someone could help me i would really appreciate.. (a weblink would do good too).
Thanks in advance..