Original Post
Hello!
Imagine that you are in a fps game. When you move the mouse, the world turn around you. The world turn around the X-axe and around the Y-axe.
But when you move the mouse what is the fisrt transformation to apply ? X or Y ? The max in first?
Thank You
Chuck
[edited by - Chuck3d on September 4, 2003 11:36:24 AM]