Original Post
i am writing a game(trying,that is!)!But i have a colission problem.I am writing mario stile game and need help.I am interested in response.How do you actually do coll?boxes or something else?Also RESPONSE how do i make my guy not to fall through things, when you catch colission, how do you respond?i need about same tipe of colission as in mario.do you use vectors or something?also how do you make difference between collidable and passable objects?How do you model gravity?EXAMPLE:my guy walks on a plain i suppose colission stops him from falling through but he doesnt get stuck, also gravity is here.Guy walks, jumps and then hits a brick and goes down(how?).I am sorry to bother you but some easy explanations(understandable) and c++ code could help.THANKS!eternally grateful.PS:i know this is a lot nut if u can help me anyhow,its
better than nothing!Most tuts are really fuzzy and theory heavy, but reality dry!