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Game Development?

Started by ChaoticCanuck Sep 4, 2003 at 7:28 PM 5 replies 300+ views
Original Post
ChaoticCanuck
ChaoticCanuck
Bleh. I spend alot of time coding. I started lurking on this board to learn about graphics programming and game development because I wanted to relegate my computer work back to hobby status. I learned how to use Direct3D to load and manipulate models, did some basic texturing and then switched over to working on 2D graphics to create my first game using graphics, which was to be a Collapse clone. I had everything worked out except for 2 things; the scoring system, and "pathfinding" for like coloured blocks. Since then I have been doing exclusively contract work and hanging with my gf. I figured that I would have the opportunity to get back to collapse after my gf returned to China. No such luck. Within hours of her leaving, I got a message from my cousin who lives in New York, he has a pile of contract work that he has been sending me on a regular basis, and although I had found a part time job to stabilize my income while I am in school, I am now looking at leaving a regular job again (w00t). It seems however, that whenever stuff like this happens and I want to get out of computer programming as my source of income I get dragged back kicking and screaming ($30/hour is so much better than my "job"). The question I am leading to is how do the people here who are actually paid programmers as their primary source of income AND are not employed in the game develop industry balance programming for work, and programming for fun, especially when there is no division of the workplace (I work out of my home when I am contracting)
23yrold3yrold
23yrold3yrold
Actually, the advice I hear is that if you want to code as a hobby, don''t code for a living, or you''ll get sick unto death of it

Chris Barry (crbarry at mts.net)
My Personal Programming Depot
Jesus saves ... the rest of you take 2d4 fire damage.
ChaoticCanuck
ChaoticCanuck
Coding pays better than alot of work available in this town. Ah well, until I finish my degree I will suffer and, as my uncle says, "real programmers sleep during horizontal retrace", so I guess I will have to squeeze time in for "fun" coding by removing other things from my life.
23yrold3yrold
23yrold3yrold
quote:
Original post by ChaoticCanuck
Coding pays better than alot of work available in this town.
Yes, well, I''ll have to take your word for that

Chris Barry (crbarry at mts.net)
My Personal Programming Depot
Jesus saves ... the rest of you take 2d4 fire damage.
nes8bit
nes8bit
quote:
Original post by 23yrold3yrold
Actually, the advice I hear is that if you want to code as a hobby, don''t code for a living, or you''ll get sick unto death of it

Chris Barry (crbarry at mts.net)
My Personal Programming Depot


I don''t even do it for a living and I already got tired of it. I''ve been programming for only about 8 years though.

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superpig
superpig
quote:
Original post by ChaoticCanuck
"real programmers sleep during horizontal retrace"


Hahaha....

I''ve done non-game coding for money before (I contracted a databasing system. In QBasic ).

Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.
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Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
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Blacksmith_Tony
Blacksmith_Tony
Since I started my full time programming job I''ve done hardly any work on my games. When I get home in the evening I''m usually too tired to even think about doing any more programming.

About the only time I work on my own projects is at weekends, and even then I only work on stupid little games, very rarely on my major project.

Even so I wouldn''t want to do anything else for a living. I get the feeling that even if I did something other than programming I still wouldn''t get much of my games done.

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