Original Post
Hi there!
First of all, I have to thank u all for the great help we got in writin'' our 3ds loader.
Now there is just a little problem.
I tried to import a 3ds mesh of a space-ship. A GREAT mesh. I mean countin'' about 130.000 faces (ugh!).
Our loader load this mesh in about 1 minutes and 10 seconds, VS the 10 seconds (!!!) of 3DExploration!
I made a profile of our program execution, and I found out that the great part of the time is due to the vertex normals calculation.
I''ve read that there is no other alguritm to do that (we calculate the normals by doin'' an average the normals of all the faces that share that vertex).
But I can''t figure out HOW 3dEsploration load the mesh in such a small time!!! It doesn''t calculate the normals? It''s impossible, as the lightin'' is rendered.
Have the developers of 3dExploration implemented an alguritm to calculate normals that reduce the time by the 80%?!?!?
I would be gratefull if someone could help us!
Byez!