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Detecting crashes

Started by jitspoe 1 reply 600+ views
Original Post
jitspoe
jitspoe
Are there any tools or anything to check for like, potential crashes with opengl code? The game I''m working on works fine for some people, but crashes for others. I pinpointed one bug where GL_ARB_multitexture and GL_SGIS_multitexture were somehow being used at the same time (stupid mistake on my part). Is there any way to detect that kind of thing? Some kind of "OpenGL standards test?" If anyone would like to help me pinpoint crashes, you can download the game here: http://www.planetquake.com/digitalpaint/files.html The source is at the bottom. If it crashes, and you can debug it and find out where, that would be super-awesome! ___________________________________ Paintball 2.0 jitspoe''s joint
JohanOfverstedt
JohanOfverstedt
I would have tested it, but gamespy forced me to register, and I didn''t have the time, sorry!

My game: Swift blocks
DISCLAIMER: If any of the above statements are incorrect, feel free to deliver me a good hard slap!My games: DracMan | Swift blocks
jitspoe
jitspoe
er33t.com has the files mirrored:

http://www.er33t.com/files/paintball2_alpha3.zip
http://www.er33t.com/files/paintball2_a3toa6_patch.zip

Extract both to the same directory (i.e. c:\games\). The latest source isn''t on there, so if it does crash and you want to try and debug it, let me know, and I can set the file up somewhere else.

___________________________________
Paintball 2.0

jitspoe''s joint

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