Original Post
Are there any tools or anything to check for like, potential crashes with opengl code? The game I''m working on works fine for some people, but crashes for others. I pinpointed one bug where GL_ARB_multitexture and GL_SGIS_multitexture were somehow being used at the same time (stupid mistake on my part). Is there any way to detect that kind of thing? Some kind of "OpenGL standards test?"
If anyone would like to help me pinpoint crashes, you can download the game here:
http://www.planetquake.com/digitalpaint/files.html
The source is at the bottom. If it crashes, and you can debug it and find out where, that would be super-awesome!
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Paintball 2.0
jitspoe''s joint