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camera position question

Started by John Dowis Sep 7, 2003 at 2:36 AM 0 replies 300+ views
Original Post
John Dowis
John Dowis
I have a 2d overhead tile based program I am working on. When I draw my tiles, I basically have some code like this: dxleft = xloc-4.2 + ((xtilenumber-1) * 0.4); dxright = xloc-4.2 + (xtilenumber * 0.4); dytop = yloc+4.2 - ((ytilenumber-1) * 0.4); dybottom = yloc+4.2 - (ytilenumber * 0.4); Draw the quad with these corners. Basically, this sets up tiles that are 0.4 units wide. However, consider this: if (keys[''W'']) yloc -= .2; if (keys[''S'']) yloc += .2; if (keys[''A'']) xloc += .2; if (keys[''D'']) xloc -= .2; At first, I had it moving .4 each time, which I thought would move the screen exactly one tile, but it moves it exactly 2 tiles, so I had to make it .2 instead. It works how I want with .2, but it bothers me that the numbers don''t line up. I at least want to know why so I can understand whats going on. Plus, when I start doing collision detection I want to know if I am dealing with .2 or .4, etc.
John Dowis
John Dowis
I fixed it. I had too many variables and I was overcomplicating my problem.

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