Original Post
I''m developing a 3d engine right now (with a group of people), and have been elected to design the scripting language. My question would be: what''s the best way to do the language, i.e. interpreters, or compilers. Another option would be to use the C/C++ compiler, but that wouldn''t be as powerful, I''d imagine.
I know that the question isn''t too specific, so here''s some of the things that we need it to be able to do. We need to be able to script AI, and we need to be able to script events(still not too specific, and I''m flexible to anything). I heard about some sort of tool to develop scripting languages, somewhere, but I can''t seem to find it. One more option would be to implement an existing scripting language into the engine. Actually this would be great, because I have a lot of other things that I need to do.
Does anybody know anyplace where I could find tutorials on this, that tool (or a similar), an existing scripting language(needs to be simpler than C/C++, but not as weak as BASIC), or have any opinions on the above? I''m not asking for anybody to take me by the hand, but anything would help.
This will be greatly appreciated. Thanks.