Original Post
I''m not sure this is an openGL question but here goes: I''m drawing triangles (and only triangles) on the surface of a given 3D object. Sometimes, these triangles overlap. Is there a way to find the overlapping areas and draw them only once? I know this means breaking down the triangles and I don''t mind. I''d prefer if it were possible to use only triangles in the result but it''s not imperative.