Original Post
how many triangles can i render each frame in my d3d app??
my fps has reaallyyy come down to dogs - i mean 18 fps.
i am rendering around 16000 tris per frame . is that allright?????
each object is around 500 triangles and i need to display at least 30 on screen at once every frame.
do i need to cut down on my object''s mesh detail or do i need to optimize my code?i am not rejecting polys that are not visible..
The only way around it is Through it!!