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level creation

Started by krazymillz Sep 10, 2003 at 9:01 PM 0 replies 250+ views
Original Post
krazymillz
krazymillz
im writing a first person shooter and im wondering how people usually create their levels. im lookin for different ideas on how people create them and the format they use. ive been mucking around with several ideas, but i was wondering wat the "normal" usually is. for example- Is the level one big model file? (ie im using ms3d) or is a series of smaller models combined together to form one whole level? <--- these are the sort of questions that im getting at
Shane I Am
Shane I Am
Actually they tend to be a mix between the 2. The terrain is normally it''s own mesh and trees, boxes, and other common objects are seporate models.

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