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simple translucency

Started by POINT 0 replies 500+ views
Original Post
POINT
POINT
i need to render a poly in d3dim at varying levels of translucency (think of a smoke particle fading out by getting less and less opaque as time goes on...) i need to know the simplest way of doing this (since i''m relatively new to the d3d scene.)
eng3d
eng3d
see:

alphablendenable = true

renderstate for src and dest blend

And change the material for change the effect of translucent (.a component, or another about renderstate).

All work in HAL layer, so be sure the HW have support for this.

The another route is made textures with alpha channel..


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