Original Post
Hey,
I'm looking to recruit some programmers to help with a new QuickBASIC RPG, written using DirectQB.
This is strictly a non-profit venture, and only for people who want to do it for the fun and the experience of creating a game. Anyway, what I am looking for is one or two experienced QuickBASIC programmers and maybe an artist (though not really necessary at this stage). At a later date a writer who can capture that crazy badly-translated japanese RPG feel would be a bonus, but the focus here is on a small team of dedicated people, three or four max.
This offer is geared towards those who would like to work together as a team, using each-other's ideas and helping out each other, and those who (like me) wish to use game development as a learning experience.
I guess I should expand on what is already done. The entire program is documented - I have a 60k design document, discussing nearly every part of the game design (granted, it's a word document so thats only about 30k on plaintext). So far there is a rudimentary scripting engine in place to load maps and exits to other maps. A low-level keyboard handler is implemented, and so is Joystick/Joypad support. The program has full SB/ESS (tested on SB Live! and ESS Solo-1) sound support supporting samples up to 8k/bit through DirectQB. The graphics are handled through a 320*200*256 Screen mode, with an unlimited number of video pages, based on avalible EMS.
Oh, maybe I should note that I am doing this in DOS
jonathan_atkinson@yahoo.com
http://www.g33k.co.uk
thanks.
JonathanA (go easy on the flames)
Edited by - JonathanA on 7/2/00 8:48:59 AM
Edited by - JonathanA on 7/2/00 9:41:00 AM