Well, for me we had to write a game to pass the old Computer Studies class. So, seems like others, it was a text adventure with some simple graphics (well thats all the old BBC-B could do anyhows).
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All messages are of my own personal opinion and
not meant to offend. But if they do - tough :)
Neuro.
What was your first game ?
-----------------------------------------------All messages are of my own personal opinion and not meant to offend. But if they do - tough :)Neuro.
Tennis on the Apple II, used the game paddles to move the bat back and forth. 2 could play. 1980?
Space Invaders on the BBC-B, even wrote some 6502 to drop the missiles, the rest was in BASIC. Gotta be 1982.
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Carpe Diem
Space Invaders on the BBC-B, even wrote some 6502 to drop the missiles, the rest was in BASIC. Gotta be 1982.
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Carpe Diem
D.V.Carpe Diem
hehe
i never finished a game i made ... all the time i got the "main - algorithm" working ... i stoped developing it because the other stuff is just boring -)
i never finished a game i made ... all the time i got the "main - algorithm" working ... i stoped developing it because the other stuff is just boring -)
It was "Land of Doom" a text adventure like "A goblin attacks you. Do you (A)ttack it or (R)un away" made in QBASIC. It was all just a bunch of IFs, GOTOs and line numbers. Very messy...
My first graphical game was "Destruco-Smarties" where you control a little smartie (a filled circle) around bashing into other smarties (more filled circles). I was quite proud of the collision detection it used though I think I also made a Pong clone at one stage.... that has to be the easiet game in the world to make.
- Daniel
My first graphical game was "Destruco-Smarties" where you control a little smartie (a filled circle) around bashing into other smarties (more filled circles). I was quite proud of the collision detection it used though I think I also made a Pong clone at one stage.... that has to be the easiet game in the world to make.
- Daniel
- DanielMy homepage
I started writting an AD&D based game in good ole' qbasic. I ran out of heap or stack space shortly after finishing the character creation process....
And I didn't use any Goto's
Edited by - Magmai Kai Holmlor on July 4, 2000 2:00:28 PM
And I didn't use any Goto's
Edited by - Magmai Kai Holmlor on July 4, 2000 2:00:28 PM
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
My first was a small Pac-Man-ish game in QBasic. The levels were small, there was only one ghost, and I didn''t bother keeping track of score. It was a terrible mess of IFs and GOTOs, but I was proud of it at the time. That pride has since turned to shame.
But the AI, composed os something like 8 IF statements, was unbeatable! No one has ever finished level 3! Long live EAT-GUY!
But the AI, composed os something like 8 IF statements, was unbeatable! No one has ever finished level 3! Long live EAT-GUY!
OK... this is embarassing... but my first game was called "SpaceWays" - a text based adventure thing on the old Amstrad 464 in BASIC. You had to get defeat this mad scientist dude That was 5 years ago, im only just getting back into game programming now - since then i've been doing other programmy projects. I've just finished "BlockZ" - my first DX tetris clone after about a month, and at the moment as i'm exam-free i'm putting together some ideas for a new game, and putting all my coding time into redesigning my website.
Cool! a life? Where can I download one of those then?
Edited by - jumble on July 4, 2000 4:00:52 PM
Cool! a life? Where can I download one of those then?
Edited by - jumble on July 4, 2000 4:00:52 PM
jumble-----------
My first game was a breakout clone. IMHO it kicked ass =)
It wasn''t as good as DX-Ball 2 but still it was cool. It had cheap particle explosions everywhere, dynamically created blocks via plasma and fire effects - my favorite part, shooting/sticky/growing paddle. It also had a fire ball which I think I latter took out because it was badly coded and slow. One other cool part was a gravity block. Needless to say I never finished it.. I moved onto bigger things. And all this couldn''t have happened without my good friend (who I''ve lost contact with...) Jered Wierzbicki.
So Jered if you''re reading drop me a line
What am I doing now? I''m making medical programs for the Palm. What does this tell you? Make games... heh it''s a lot more fun!
~Shaun
ShaunPatterson@mindspring.com
It wasn''t as good as DX-Ball 2 but still it was cool. It had cheap particle explosions everywhere, dynamically created blocks via plasma and fire effects - my favorite part, shooting/sticky/growing paddle. It also had a fire ball which I think I latter took out because it was badly coded and slow. One other cool part was a gravity block. Needless to say I never finished it.. I moved onto bigger things. And all this couldn''t have happened without my good friend (who I''ve lost contact with...) Jered Wierzbicki.
So Jered if you''re reading drop me a line
What am I doing now? I''m making medical programs for the Palm. What does this tell you? Make games... heh it''s a lot more fun!
~Shaun
ShaunPatterson@mindspring.com
My first game was an Arkanoid-clone on the Acorn Electron, when I was about 8 years old. It only had one standard level, crap graphics, that''s it basically.
My first PC game is Fruit Land, made in 2 weeks 6 months ago, just to learn the basics of C. The game is a port of the MSX-version of the game, which was coded in 100% Z80-assembly language. I lost the original sources but fortunately I could rip the graphics & level-data. The game is crap, but as said before I coded it because I wanted to learn C.
Arjan
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-Programmers don't byte, they nibble a bit.
Unknown Person
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My first PC game is Fruit Land, made in 2 weeks 6 months ago, just to learn the basics of C. The game is a port of the MSX-version of the game, which was coded in 100% Z80-assembly language. I lost the original sources but fortunately I could rip the graphics & level-data. The game is crap, but as said before I coded it because I wanted to learn C.
Arjan
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-Programmers don't byte, they nibble a bit.
Unknown Person
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--------------------------Programmers don't byte, they nibble a bit. Unknown Person-------------------------
I think my first game was a text adventure game written in BASIC on a C64. I was eight years old and knew nearly nothing about programming. I don't need to say it sucked...
Well, twelve years later, that is right now, I'm making my first C++/DirectX game - a Breakout clone.
Edited by - Zook on July 4, 2000 6:29:46 PM
Well, twelve years later, that is right now, I'm making my first C++/DirectX game - a Breakout clone.
Edited by - Zook on July 4, 2000 6:29:46 PM
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