Original Post
Ok here we go...
Lightning is a wonderfull thing! That''s fact! But OpenGL supports only few lights in one scene (OpenGL 1.0 -> 8 lights). The best to do is to use lightmaps, like Quake1 - Quake3.
I know that lightmaps are textures, which are blended to the original texture. But I don''t know how they are calculated! (Quake is creating them while compiling the level (build time), but I hope they''re not creating a lightmap for every polygon in the level?!).
Is there someone, who could help me??? Is there only one lightmap for the hole level (if there is only one style of lightning), or something else??? Help me, please!