Original Post
Hi,
I''m making a space exploration type of game and I was thinking on how to make a starfield sort of thing.
These are the current ideas that I have:
1- Use a cube around the world and stick pre-made textures on them.
2- Generate the stars at run-time and render them.
Well the first option is a bit hard sinc I have to make high-detail star maps and also wouldn''t it drop the frame rate to load really huge images?
number 2 I think is adequate but I have a problem, should I use tiny polygons with textures to render the stars? or should I use some technique to modify the individual pixels based on a starmap stored in memory?
Thanks