Original Post
i know this probably belongs in the Directx board, but this one seems busier and better.
what would be the minimalist computer system for developing directx stuff (2D stuff, like SHilbert's kirby clone, and perhaps some 3D) in something like VC++? just cause it seems ya gotta have alot
of stuff nowsadays.
mattd
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Edited by - mattd on 7/6/00 3:59:44 AM
gotta edit again!
Edited by - mattd on 7/6/00 4:06:02 AM