Original Post
Hiya,
I was wondering if anyone could help me out. Ive been having some strange problems with what I can only guess is depth buffer.
Here is a picture of the problem:
As you can see, everything is visible, through everything else, some stuff is ontop and some isnt, its a very wierd effect.
Im using OpenGL and SDL together. Its the first time Ive tried SDL so maybe its something ive missed?
Yes I am clearing and enabling the depth buffer, so im not sure whats causing this problem. Can anyone help please?
Cheers,
-wolfman