Original Post
I've bumpmapped a sphere with a normalisation cube map but I seem to be getting a weird effect where the lightvector is perpendicular to the normal.
Could someone take tell me why I'm getting this effect in the following pics?
http://homepage.eircom.net/~Sharpshooter/Sphere_1.jpg
http://homepage.eircom.net/~Sharpshooter/Sphere_2.jpg
http://homepage.eircom.net/~Sharpshooter/Sphere_3.jpg
http://homepage.eircom.net/~Sharpshooter/Sphere_4.jpg
Edit:
And how do you post a link in these forums??
[edited by - MessageBox on October 9, 2003 3:06:46 PM]