Original Post
When creating a ID3DXMESH an array of D3DVERTEXELEMENT9 is ruqired.
Does that array describe the vertex data?
If I have a structure of
{
D3DVECTOR position;
D3DVECTOR normal;
}
How can the create mesh function tell what is the length of that array?
What array I should create to describe it?
I would appreaciate help on this matter.
Thanks in advance.