Original Post
Off hand name all the collision types you can think of?
More over any i''m missing?
Examples
{
slide
slash - these three seem to me to be the same or at least related
rub
stab
push - these three seem to me to be the same or at least related
dab
screw/spin
roll
}
Now assuming you keep track of temporal coherence (and models/collision structures contain infomation on whether edges and points are sharp or not) of collisions has there already been any research into efficient methods to classify collisions?