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I would stick to units that are within somewhat realistic range. Otherwise, you''ll start hitting z-buffer precision limitations that ToohrVyk mentioned. For example, if your view frustrum is 1-1000000 because objects are millions of units apart from each other, then you might end up with weird clipping artifacts.
For convienence, I use 1 unit = 1 meter real world, because the modeling software I use defaults to the same ratio.
For convienence, I use 1 unit = 1 meter real world, because the modeling software I use defaults to the same ratio.
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