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Getting closer...

Started by JTippetts Oct 12, 2003 at 8:18 PM 1 replies 600+ views
Original Post
JTippetts
JTippetts
Woo hoo!!! I've pretty much finished up with the inventory management/handling code in my game! That was a milestone on the way to a demo release, so if anyone for some odd reason was actually looking forward to a demo of Golem...well...it's getting much closer. Here's a quick pic. of the inventory page. A little dull; the graphics could use some spicing up, but golem-equipping, item equipping, belt equipping, and inventory management all work perfectly. In case you're wondering, yes, it works nearly identically to Diablo. The main difference is that by default a character only has one equipment slot--the main center box for equipping golems. Additional slots and slot configurations are added by the golems themselves. Sorry to disturb you. I thought about putting this in Announcements, but since I'm not really announcing the demo release yet, I decided to pester the Lounge goers instead. We now return to our regularly scheduled programming... EDIT: Fix the clicky Josh vertexnormal AT linuxmail DOT org
Check out Golem: Lands of Shadow, an isometrically rendered hack-and-slash inspired equally by Nethack and Diablo. [edited by - VertexNormal on October 12, 2003 9:19:52 PM]
Spintwo
Spintwo
There''s no icon and when I try to manually do it, I don''t have the privileges to see it...


Charles Hwang -Also/Previously known as Tazel
Personal >>[MonkeyHumor-Under Developement|E-mail]
Programming >>[NeXe|NeHe|SDL]
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Senses777
Senses777
Charles, in your efforts to minimize the wang, you have made it worse. Darken Hw and then a, and then ng subtly different, that could help.

Maybe its too late now and you''re happy with it ^^


Excellent looking game! How are you selling it? / Are you selling it?



Far too much time has passed
For us to lament that we were in love.
"I want to make a simple MMORPG first" - Fenryl

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