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collision

Started by djsteffey 1 reply 200+ views
Original Post
djsteffey
djsteffey
Alright, I know I have posted this somewhere else but forgot where. I need pixel perfect collision for 16 bit surfaces (555 format). On the other thread i started people gave me some good suggestions but I couldn''t get it working. If someone has a piece of working code they can give me that they know works because they use it I would help alot. Some function that takes the two surfaces and their locations and dimensions to check for pixel perfect collision. MSVC 6.0 DirectX 6.1 C++ thanks "Now go away or I shall taunt you a second time" - Monty Python and the Holy Grail themGames Productions
Gladiator
Gladiator
Didn''t I give you an explanation of how the algorithm works today?

..-=ViKtOr=-..
djsteffey
djsteffey
ya but if you look above,ive already tryed that and couldnt get it to work. I am frustrated with it and am just looking for code already made that does the job


"Now go away or I shall taunt you a second time"
- Monty Python and the Holy Grail
themGames Productions

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