Original Post
Hi there...
Let me explain my situation and then my question so you can (hopefully) understand.
I''ve managed to export a galaxy map from a game into an Access db. The galaxy map consists of stars with coords in doubles - numbers ranging from -5.08743946216136E+33 to 3.36522971264518E+33 with middle values of about -1.49878399698404E+14
My problems comes with this...
So far, I''ve been dividing these HUGE numbers by 1E+30, to get them all down to between +/- 10000.0. However this causes a problem with the numbers that are only E+14, as they loose all form of accuracy they ever had and all tend to round down to 0.0, meaning that I have many ''stars'' on my map lying along the 0.0 x,y,z boundaries...
If anyone understands my problem please post and gimme a hand!!!
Cheers,
Chris