Original Post
Hi, I''m getting back to openGL, it''s been a few years. And when I got to programming I realized that I wasn''t sure what controled the screen resolution.
I have a devmode structure to handle my fullscreen that I have to put window size in ( I think? ).
I have a glViewport call setup like this glViewport( 0, 0, width, height ).
and I create my window with GetSystemMetrics( SM_CXSCREEN ) and GetSystemMetrics( SM_CYSCREEN ).
Now which of these is the actual resolution of my game?
All that is necessary for the triumph of evil is that good men do nothing. -Edmund Burke