Dear All,
I have a texture on top of a quad. I want to alpha test away all portions of the texture that are white. How should I go about doing this? I used to do this in opengl using register combiners, but I''m not sure how one would do it in DX.
Jesse
With your permission, GameDev.net uses analytics cookies to understand how people use the platform.
You can accept analytics or continue with necessary cookies only.
Learn more