Original Post
Introduction
Hello Developer. I’m Steven, 22 years old and a University student of Media Information Management (College/University Amsterdam) in Holland. I’ve done a 4 year study Information Technology, where I learned the basics of programming. After this education I have worked 2 years in programming dynamic websites.
I’m projectleader of the ‘GameDev MMORPG Project’ team. This team consists of around 30 developers from The Netherlands, England, Sweden, Denmark and the U.S. We are working on a ‘MMO Classic Fantasy Role Playing Game’ since 2001. We are looking for C++ programmers for our game.
More about the game
Our game is in the Classic Fantasy Genre. This means roleplaying with mages and warriors etc. We will have at least 5 different races. The game will be skillbased.
Our main focus was on creating an original game with good gameplay. We tried to come up with lots of idea’s we never saw in other RPG’s.
We are about to finish the design documents and design concept. Also our team has made several concept art pictures and 3D models.
Because we are a closed source group we can’t give away much more information about the gameplay.
Coding the game
Coding was started in Blitz3D because we though it would easen the coding of the game and therefore allow us to spend more time on gameplay issues. However, we stumbled upon several limitations in the 3D engine, network support and the lack of pointers. This forced us to reconsider using C++. For this reason we are looking for C++ coders.
There are various areas in which we need development at the moment:
Since Alpha 2 which will be completed within a month (still in Blitz3D)
We will be able to do in editmode:
[edited by - SmileBringer on October 16, 2003 5:51:42 PM]
Edit3: redesigning page.
Edit4: Highschool - College/University
[edited by - SmileBringer on October 16, 2003 8:47:35 PM]
Because we are a closed source group we can’t give away much more information about the gameplay.
Coding the game
Coding was started in Blitz3D because we though it would easen the coding of the game and therefore allow us to spend more time on gameplay issues. However, we stumbled upon several limitations in the 3D engine, network support and the lack of pointers. This forced us to reconsider using C++. For this reason we are looking for C++ coders.
There are various areas in which we need development at the moment:
- (Client -) GUI programmmer
Will program the Graphical User Interface. Make buttons etc, make a useful tool to create new menu’s etc. After programming of course optimizing the code to best performance gui-use. This is for both the servers and the client, so Modular based.
- (Client – Lead programmer
Will do main parts of client, directs other programmers what they need to program.
- (Client – Zoneload programmer (for a period of time function)
Does the Zoneloading programming (module). This module will zoneload the world. Zoneload does also LOD and objectzone.
- (Client – Tool programmer
Does the tools of the game. This is: Editing tools, DM/WM Tools.
- (Server – (Lead) programmer
Will do all server programming and evt. Lead other server-programmers.
- (Server – Database programmer
Will make all functionality to efficiently write and read from the database, which contains all main data for the world and all data of players.
- login with the whole group
- chat with each other
- see each other move and jump
- load zonedate from the server
- modifying and save the heightmap for current zone
- create new land (heightmaps) per zone
- better graphical environment (ie weather)
- a big city (we wanted to test the size of the zone)
- after some zone editing with the editmode we should have a nicer edited worldmap with tree’s, grass and that city