Original Post
This might be abit lame question, but...
When you set the textureparameters glTexParameteri() , glTexEnvi() and so on... Do you people do this once for all textures or one time for every texture?
I suppose you''re supposed to do it for every texture, but how does opengl know which texture one is referring too? There is no kind of identification in theese functions I mean.
What I''m trying to do is light mapping with texture projection. And I''m not using the (I think)nVidea-only stuff with ARB in function names. Is that a better solution perhaps?
Can anyone give me a hint/answer?
Thanks!