Original Post
What''s the best way to render particle systems? And what is the minimal requirements for PointSprites extension?
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Original post by idinkin
Is it true that point sprites can not be larger than 64 pixels?
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Is there a way to rotate them?
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1. Immediate mode (ie. glBegin/glEnd and using glTranslate, push/popMatrix for positioning)
2. Create one small vertex-buffer with one quad and render it multiple times. (using glTranslate, push/popMatrix for positioning)
3. Create one large vertex and fill it with quads, which will require this buffer to be updated every frame with every quad manually positioned.
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