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Crash using multitexturing

Started by Monder Oct 17, 2003 at 8:31 PM 3 replies 250+ views
Original Post
Monder
Monder
I''m trying to use multitexturing in my program in conjunction with vertex arrays but I get a crash on the second line below
glClientActiveTextureARB(GL_TEXTURE0_ARB);
glEnableClientState(GL_TEXTURE_COORD_ARRAY); //crashes here
 
Does anyone know what may be causing this?
Ostsol
Ostsol
I, for one, have no idea, but it may help others if you also posted what video card you have and which drivers you''re using.
-Ostsol
Monder
Monder
I''ve got a NVidia Geforce 4 Ti and I''m using the latest drivers. The strange thing is it used to work and then it just suddenly started crashing.
ShlomiSteinberg
ShlomiSteinberg
More code could help.



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Member of the Shove Pouya Off A Cliff club, SPOAC. (If you wish to join, add this line to your signature.)Member of "Un-Ban nes8bit" association, UNA (to join put this in your sig)
Monder
Monder
I''ve just got it working, the crash wasn''t actually caused by the line I thought it did (my debugger ain''t working so I have to work it out myself) .

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