Original Post
I get this error:
--------------------Configuration: VinEngine - Win32 Debug--------------------
Compiling...
TestEngine.cpp
c:\myprojects\vinengine\testengine.cpp(48) : warning C4101: ''buffer'' : unreferenced local variable
c:\myprojects\vinengine\testengine.cpp(146) : warning C4101: ''hdc'' : unreferenced local variable
Skipping... (no relevant changes detected)
VinEngine.cpp
Linking...
VinEngine.obj : error LNK2005: "void __cdecl InitializeDirectDraw(int,int,int)" (?InitializeDirectDraw@@YAXHHH@Z) already defined in TestEngine.obj
VinEngine.obj : error LNK2005: "void __cdecl CreateDoubleBuffer(void)" (?CreateDoubleBuffer@@YAXXZ) already defined in TestEngine.obj
VinEngine.obj : error LNK2005: "struct _DDSURFACEDESC2 ddsd" (?ddsd@@3U_DDSURFACEDESC2@@A) already defined in TestEngine.obj
VinEngine.obj : error LNK2005: "struct IDirectDrawSurface4 * primsurf" (?primsurf@@3PAUIDirectDrawSurface4@@A) already defined in TestEngine.obj
VinEngine.obj : error LNK2005: "struct HWND__ * hwnd" (?hwnd@@3PAUHWND__@@A) already defined in TestEngine.obj
VinEngine.obj : error LNK2005: "struct IDirectDrawSurface4 * backsurf" (?backsurf@@3PAUIDirectDrawSurface4@@A) already defined in TestEngine.obj
VinEngine.obj : error LNK2005: "struct IDirectDraw4 * ddraw4obj" (?ddraw4obj@@3PAUIDirectDraw4@@A) already defined in TestEngine.obj
Debug/VinEngine.exe : fatal error LNK1169: one or more multiply defined symbols found
Error executing link.exe.
VinEngine.exe - 8 error(s), 2 warning(s)
******************************************************
HEADER FILE OF ENGINE
******************************************************
//VINENGINE.H
#ifndef VinEngine
#define VinEngine
LPDIRECTDRAW4 ddraw4obj;
LPDIRECTDRAWSURFACE4 primsurf,
backsurf;
DDSURFACEDESC2 ddsd;
HWND hwnd;
void InitializeDirectDraw(int width, int height, int bpp);
void CreateDoubleBuffer();
#endif
******************************************************
******************************************************
CPP FILE OF ENGINE
******************************************************
*************
#define WIN32_LEAN_AND_MEAN
#include
#include"VinEngine.h"
#include
void InitializeDirectDraw(int width, int height, int bpp)
{
LPDIRECTDRAW ddraw1obj;
if(FAILED(DirectDrawCreate(NULL, &ddraw1obj, NULL)))
return;
if(FAILED(ddraw4obj->QueryInterface(IID_IDirectDraw4, (LPVOID *)&ddraw4obj)))
return;
ddraw1obj->Release();
ddraw1obj = NULL;
if(FAILED(ddraw4obj->SetCooperativeLevel(hwnd,
DDSCL_FULLSCREEN //
DDSCL_ALLOWMODEX //
DDSCL_EXCLUSIVE //
DDSCL_ALLOWREBOOT)))
return;
if(FAILED(ddraw4obj->SetDisplayMode(width, height, bpp, NULL, NULL)))
return;
}
void CreateDoubleBuffer()
{
DDSURFACEDESC2 surfdesc;
memset(&surfdesc,0,sizeof(surfdesc));
surfdesc.dwSize=sizeof(surfdesc);
surfdesc.dwFlags= DDSD_CAPS // DDSD_BACKBUFFERCOUNT;
surfdesc.dwBackBufferCount = 1;
surfdesc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE // DDSCAPS_COMPLEX // DDSCAPS_FLIP;
if(FAILED(ddraw4obj->CreateSurface(&surfdesc,&primsurf,NULL)))
return;
surfdesc.ddsCaps.dwCaps = DDSCAPS_BACKBUFFER;
if(FAILED(primsurf->GetAttachedSurface(&surfdesc.ddsCaps,&backsurf)))
return;
}
*****************************************
*****************************************
MAIN CPP FILE TO TEST ENGINE
*****************************************
******************************************
// MAIN CPP TO TEST ENGINE!
// INCLUDES ///////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN // just say no to MFC
#include // include important windows stuff
#include
#include
#include // include important C/C++ stuff
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include "VinEngine.h"
#include "VinEngine.cpp"
// DEFINES ////////////////////////////////////////////////
// defines for windows
#define WINDOW_CLASS_NAME "WINCLASS1"
// MACROS /////////////////////////////////////////////////
#define KEYDOWN(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 1 : 0)
#define KEYUP(vk_code) ((GetAsyncKeyState(vk_code) & 0x8000) ? 0 : 1)
// GLOBALS ////////////////////////////////////////////////
HWND main_window_handle = NULL; // globally track main window
HINSTANCE hinstance_app = NULL; // globally track hinstance
char buffer[80]; // general printing buffer
// FUNCTIONS //////////////////////////////////////////////
LRESULT CALLBACK WindowProc(HWND hwnd,
UINT msg,
WPARAM wparam,
LPARAM lparam)
{
// this is the main message handler of the system
PAINTSTRUCT ps; // used in WM_PAINT
HDC hdc; // handle to a device context
char buffer[80]; // used to print strings
// what is the message
switch(msg)
{
case WM_CREATE:
{
// do initialization stuff here
// return success
return(0);
} break;
case WM_PAINT:
{
// simply validate the window
hdc = BeginPaint(hwnd,&ps);
// end painting
EndPaint(hwnd,&ps);
// return success
return(0);
} break;
case WM_DESTROY:
{
// kill the application, this sends a WM_QUIT message
PostQuitMessage(0);
// return success
return(0);
} break;
default:break;
} // end switch
// process any messages that we didn''t take care of
return (DefWindowProc(hwnd, msg, wparam, lparam));
} // end WinProc
///////////////////////////////////////////////////////////
int Game_Main(void *parms = NULL, int num_parms = 0)
{
// this is the main loop of the game, do all your processing
// here
// for now test if user is hitting ESC and send WM_CLOSE
if (KEYDOWN(VK_ESCAPE))
SendMessage(main_window_handle,WM_CLOSE,0,0);
// return success or failure or your own return code here
return(1);
} // end Game_Main
////////////////////////////////////////////////////////////
int Game_Init(void *parms = NULL, int num_parms = 0)
{
// this is called once after the initial window is created and
// before the main event loop is entered, do all your initialization
// here
// return success or failure or your own return code here
return(1);
} // end Game_Init
/////////////////////////////////////////////////////////////
int Game_Shutdown(void *parms = NULL, int num_parms = 0)
{
// this is called after the game is exited and the main event
// loop while is exited, do all you cleanup and shutdown here
// return success or failure or your own return code here
return(1);
} // end Game_Shutdown
// WINMAIN ////////////////////////////////////////////////
int WINAPI WinMain( HINSTANCE hinstance,
HINSTANCE hprevinstance,
LPSTR lpcmdline,
int ncmdshow)
{
WNDCLASSEX winclass; // this will hold the class we create
HWND hwnd; // generic window handle
MSG msg; // generic message
HDC hdc; // graphics device context
// first fill in the window class stucture
winclass.cbSize = sizeof(WNDCLASSEX);
winclass.style = CS_DBLCLKS / CS_OWNDC /
CS_HREDRAW / CS_VREDRAW;
winclass.lpfnWndProc = WindowProc;
winclass.cbClsExtra = 0;
winclass.cbWndExtra = 0;
winclass.hInstance = hinstance;
winclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
winclass.hCursor = LoadCursor(NULL, IDC_ARROW);
winclass.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);
winclass.lpszMenuName = NULL;
winclass.lpszClassName = WINDOW_CLASS_NAME;
winclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
// save hinstance in global
hinstance_app = hinstance;
// register the window class
if (!RegisterClassEx(&winclass))
return(0);
// create the window
if (!(hwnd = CreateWindowEx(NULL, // extended style
WINDOW_CLASS_NAME, // class
"T3D Game Console Version 1.0", // title
WS_OVERLAPPEDWINDOW / WS_VISIBLE,
0,0, // initial x,y
400,300, // initial width, height
NULL, // handle to parent
NULL, // handle to menu
hinstance,// instance of this application
NULL))) // extra creation parms
return(0);
// save main window handle
main_window_handle = hwnd;
// initialize game here
Game_Init();
// enter main event loop
while(TRUE)
{
// test if there is a message in queue, if so get it
if (PeekMessage(&msg,NULL,0,0,PM_REMOVE))
{
// test if this is a quit
if (msg.message == WM_QUIT)
break;
// translate any accelerator keys
TranslateMessage(&msg);
// send the message to the window proc
DispatchMessage(&msg);
} // end if
// main game processing goes here
Game_Main();
} // end while
// closedown game here
Game_Shutdown();
// return to Windows like this
return(msg.wParam);
} // end WinMain
///////////////////////////////////////////////////////////
I don''t know where I have redeclared those things!
plz help thx
reply to this post or email me @ arw3z@hotmail.com