Original Post
my d3dDevice is not reseting after I added D3DXTEXTURE8s to the program. Is there anything you need to do to them before I run this code here
pd3dxSprite->OnLostDevice();
pFont->InvalidateDeviceObjects();
pd3dDevice->Reset( &d3dpp );
pFont->RestoreDeviceObjects();
pd3dxSprite->OnResetDevice();
It works fine when I take D3DXTEXTURE8s out otherwise pd3dDevice->Reset( &d3dpp ); returns E_FAIL I increase the refrence count on the textures whatelse do I need to do before I can reset? Thanks.