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Managed DirectDraw
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direct draw is crap and old, d3d can do just as much, way easier.
you are never going to get anywhere sticking to direct draw
you are never going to get anywhere sticking to direct draw
direct draw is old now tho. you are going to end up using d3d anyway, so why not just use it now if it is just as easy to learn
My book has examples of how to do simple sprites using Managed DirectDraw, as well as animating the sprites. It also shows the equivalent Managed D3D code if you want to learn how to move to the more powerful 3d api.
You can find more information here.
http://www.amazon.com/exec/obidos/tg/detail/-/0672325969
- Tom Miller, Managed DirectX
This posting is provided "AS IS" with no warranties, and confers no rights.
You can find more information here.
http://www.amazon.com/exec/obidos/tg/detail/-/0672325969
- Tom Miller, Managed DirectX
This posting is provided "AS IS" with no warranties, and confers no rights.
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