How does balancing a game play?
A few ideas to balance game play are to set a guideline or have a set number (points) for everything to follow.
For instance some games have the option that your character has 3 points for power, 3 points for speed, and 3 points for defense which balances everything out. But if your opponent has 5 power, 4 speed, and 1 defense you can’t complain since you are both evenly matched if you add it all up.
Chess is balanced out since your opponent has the same amount of pieces as you, even though each piece is not worth individually the same as the next it has an appeal to it in a way since you are targeting always the high peaces which is like cat and mouse.
Another thing that games use is rock paper scissors which can be cheesy at times but sometimes effective.
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
get a freakin life and stop dumb-posting, we all know you sit down and plan these retarded posts...
[Hugo Ferreira][Positronic Dreams][Colibri 3D Engine]
All your code are belong to us!
quote:
Original post by Warsong
A few ideas to balance game play are to set a guideline or have a set number (points) for everything to follow.
For instance some games have the option that your character has 3 points for power, 3 points for speed, and 3 points for defense which balances everything out. But if your opponent has 5 power, 4 speed, and 1 defense you can’t complain since you are both evenly matched if you add it all up.
That''s great, except that you still haven''t balanced your points system.
How do you know that 1 point of speed gives you the same in game advantage as 1 point of strength? You also have to consider the interrelationship between your stats - a character with 10 power and 0 speed and defense would be pretty useless, but according to your system, equivalent to a character with more evenly distributed stats.
Conclusion: A naive implementation of a points based balancing system is no good to anybody.
quote:
Another thing that games use is rock paper scissors which can be cheesy at times but sometimes effective.
There''s been a million threads on RPS balancing systems. The problem is that a simple RPS balancing system is just as uninteresting as a completely unbalanced system - there is still a single ''optimum'' strategy which is fairly trivial for players to deduce.
Pentium
You can’t fathom so walk away since your reply shows it.
Sandman
If you multiply 0 by any number you will get 0, so you should at least have 1.
Fighting games do this but some don't do it well since they don't follow the principal. For instance street fighter has 3 punches which 1 is fast and weak, 2 is in the middle for both, and the 3rd is slow and powerful. So as you fighting games are heavily based on this system and the bad ones don't use it. Many well balanced games use this system and the ones that you cant detect it have it more advanced or it could be that it isn’t balanced out well.
I agree that RPS is mostly lame, but some games do pull it off well and you don't notice it. For instance fighting games as well use it like the duck down attack is blocked by the duck down block, but not by the stand up attach. And the jump attacks can not hit a stand up block but it can at a duck down block. And so on.
[edited by - warsong on October 25, 2003 7:03:22 PM]
You can’t fathom so walk away since your reply shows it.
Sandman
If you multiply 0 by any number you will get 0, so you should at least have 1.
Fighting games do this but some don't do it well since they don't follow the principal. For instance street fighter has 3 punches which 1 is fast and weak, 2 is in the middle for both, and the 3rd is slow and powerful. So as you fighting games are heavily based on this system and the bad ones don't use it. Many well balanced games use this system and the ones that you cant detect it have it more advanced or it could be that it isn’t balanced out well.
I agree that RPS is mostly lame, but some games do pull it off well and you don't notice it. For instance fighting games as well use it like the duck down attack is blocked by the duck down block, but not by the stand up attach. And the jump attacks can not hit a stand up block but it can at a duck down block. And so on.
![Freedom for a barbarian is to want to see violence.](http://www.rpgicons.com/images/titles/ws.gif)
![To glorify and show violence to a civilized person is to take away their freedom.](http://www.cnrock.com/pic/emot/em10.gif)
[edited by - warsong on October 25, 2003 7:03:22 PM]
***Power without perception is useless, which you have the power but can you perceive?"All behavior consists of opposites. Learn to see backward, inside out and upside down."-Lao Tzu,Tao Te Ching Fem Nuts Doom OCR TS Pix mc NRO . .
lol
i never thought there were amateurs this bad..
warsong just go play with a doll or something.. please stop poluting this forum with your useless and utterly stupid posts.
i never thought there were amateurs this bad..
warsong just go play with a doll or something.. please stop poluting this forum with your useless and utterly stupid posts.
wow man.
wow.
[/patronage]
[edited by - syn_apse on October 25, 2003 8:29:22 PM]
wow.
[/patronage]
[edited by - syn_apse on October 25, 2003 8:29:22 PM]
ill find me a soapbox where i can shout it
yop origin2052
i don''t know if, for warsong sake, it is a good method to become a good game designer, but i have fun
apart the fun i''m really learning stuff, mostly by how people react and to put myself some effort on what he said, i speak little but note a lot, maybe warsong will never do something but it keep the movement of thougth alive so some new idea can emerge for those which only listen or watching at least by the "watson effect" (which is the effect of watson giving the wrong answer and question to sherlock homes which lead him to right answer by showing to watson how bad is thougth was)
then your post is even more useless as you think warsong''s is![](tongue.gif)
i think we could accept those which don''t agree and explain rather than bragger like you which lead to nothing more than TRUE noise, why not simply ignore what you don''t like?
you evil
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
i don''t know if, for warsong sake, it is a good method to become a good game designer, but i have fun
apart the fun i''m really learning stuff, mostly by how people react and to put myself some effort on what he said, i speak little but note a lot, maybe warsong will never do something but it keep the movement of thougth alive so some new idea can emerge for those which only listen or watching at least by the "watson effect" (which is the effect of watson giving the wrong answer and question to sherlock homes which lead him to right answer by showing to watson how bad is thougth was)
then your post is even more useless as you think warsong''s is
![](tongue.gif)
i think we could accept those which don''t agree and explain rather than bragger like you which lead to nothing more than TRUE noise, why not simply ignore what you don''t like?
you evil
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
i think Warsong wants to be Bishop_Pass when he grows up... but first he must gain control of the engligh language, as well as learn how to express a complete thought...
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
quote:
but first he must gain control of the engligh language, as well as learn how to express a complete thought...
maybe that''s why he keep posting
well i have the same matter
the only way to improve is to keep talking
then here he does not train to be a game designer but to perfect is thought
well communication is important skill for a gamedesigner as well
>>>>>>>>>>>>>>>
be good
be evil
but do it WELL
>>>>>>>>>>>>>>>
>>>>>>>>>>>>>>>be goodbe evilbut do it WELL>>>>>>>>>>>>>>>
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